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Surface

surface_01.jpgsurface_02.jpgsurface_03.jpgsurface_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ SURFACE

Color1: Surface Color 1
Color2: Surface Color 2
Min Roughness: Minimum roughness for the surface material.
Max Roughness: Maximum roughness for the surface material.

▼ OTHERS

Scale: overall material scale
seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


surface-02
Render by Sanctus

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