Surface
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ SURFACE
Color1: Surface Color 1
Color2: Surface Color 2
Min Roughness: Minimum roughness for the surface material.
Max Roughness: Maximum roughness for the surface material.
▼ OTHERS
Scale: overall material scale
seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
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