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Aluminum

aluminum_01.jpgaluminum_02.jpgaluminum_03.jpgaluminum_04.jpgaluminum_05.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ ALUMINUM

Color: Metal Color
Color Texture: Adds texture to the material color
Texture Scale: Texture Scale
Metallic: Material Metallic
Roughness: Material Roughness
Roughness Variation: Roughness Variation

▼ OTHER

Seed: Gives different results using the same parameters
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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