Sanctus Library vs Sanctus Viz
1. Material Differences: Focus vs. Optimization
The core distinction lies not just in the type of finish, but in the design philosophy underpinning the materials.
| Feature | Sanctus Viz | Sanctus Library |
|---|---|---|
| Primary Focus | Optimization and Speed | Fidelity and Variety |
| Content/Design | Clean, professional architectural finishes (concrete, wood flooring, clean tile, etc.). Fewer complex nodes and less weathering for maximum viewport performance in large scenes. | Wider range of materials: natural, car paint, fabric, metals, sci-fi panels, and heavily weathered surfaces. More complex node setups for maximum realism, detail, and imperfections, resulting in higher performance demands. |
Essentially, while Sanctus Viz caters primarily to Arch Viz content, its key advantage is optimized performance for large-scale projects. Both add-ons are complementary and can be used in any project, irrespective of their specific focus.
2. Generator Distinction
A significant difference lies in the Geometry Nodes (GN) Generators included.
Sanctus Viz features dedicated Arch Viz generators, such as the Roof Tiles Generator, designed to automate specific, repetitive architectural tasks.
Sanctus Library offers general-purpose tools applicable to a wider spectrum of creative and utility workflows.
3. PBR and Resolution
Both products utilize procedural node setups to generate their appearance, rather than relying on traditional pre-rendered, high-resolution texture maps.
Resolution: Due to their procedural nature, the materials possess infinite resolution and are not constrained by texture size limitations. They are inherently "high resolution."
PBR: Both libraries are fully compliant with the PBR (Physically Based Rendering) system, ensuring accurate light interaction within Blender's Cycles and Eevee renderers.
4. Baking Addon
The Sanctus Bake Addon, bundled with both Sanctus Viz and Sanctus Library, facilitates the easy conversion of these high-resolution procedural setups into conventional PBR texture maps. This enables their use in external software (such as Unreal Engine) and enhances performance and render speed within Blender.
Note
Baking textures can significantly improve performance in other software or for specific use cases in Blender.
5. Extra Tools
Sanctus Library includes a robust Decal System and a comprehensive Material Editor to enhance flexibility and customization. Furthermore, optional Expansions are available, providing extensive asset collections that can be seamlessly integrated into Sanctus Library.
6. Updates
Both add-ons receive periodical updates, incorporating new assets and tools.