Hexagonal Mosaic Tiles
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Overall Scale: overall material scale
Bump/Displacement: Switch between bump and displacement
Seed: Gives different results using the same parameters
▼ TILES
Scale: Scales the individual hexagonal tiles.
Roughness: Adjusts the roughness of the hexagonal tiles.
Height: Controls the height (depth) of the hexagonal tiles.
Angle: Controls the rotation angle of the hexagonal tiles.
▼ PATTERN
Color 1: Color used for pattern color 1.
Factor 1: Fiber factor 1 (the proportion of hexagons that have this color over the total of fiber factors)
Color 2: Color used for pattern color 2.
Factor 2: Fiber factor 2 (the proportion of hexagons that have this color over the total of fiber factors)
Color 3: Color used for pattern color 3.
Factor 3: Fiber factor 3 (the proportion of hexagons that have this color over the total of fiber factors)
Color 4: Color used for pattern color 4.
Factor 4: Fiber factor 4 (the proportion of hexagons that have this color over the total of fiber factors)
Color 5: Color used for pattern color 5.
Factor 5: Fiber factor 5 (the proportion of hexagons that have this color over the total of fiber factors)
Color Variation: Adds brightness variation to the color of the pattern.
▼ TEXTURED
Textured: Enables or disables the textured appearance on the tiles.
Texture Scale: Controls the scale of the texture applied to the tiles.
Texture Detail: Adjusts the level of detail in the applied texture.
Texture Roughness: Controls the roughness of the applied texture.
Height: Controls the height (depth) of the hexagonal tiles.
Alter Color: Modifies the color of the applied texture.
▼ MORTAR
Adjust Coords: Adjust the UV coordinates of the mortar.
Thickness: Controls the thickness of the mortar lines.
Color: Changes the color of the mortar.
Roughness: Adjusts the roughness of the hexagonal tiles.
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery
Have your render featured here!
Do you want to be featured? Submit a render using this asset to our Discord







