Tiles On Surface Single Texture
Technical Details
Asset Type: Geometry Nodes Asset
Usage
Select your MESH target object, use the Apply to Mesh button in the Addon panel to add this asset to your scene.
Parameters
UV Map Attribute: A custom attribute that can be used in the shader editor
Seed: Gives different results using the same parameters
Failsafe: Activates and Disables the failsafe
Limit: If the geometry has more than these faces it will stop
▼ TILES SIZE
Tile Width: Tile width
Tile Length: Tile length
Tile Height: Tile height
▼ TILES SURFACE
Tile Variation: Variates color per tile
Tile Roughness: Tiles Roughness
Material: Tiles material (Only visible in the modifiers tab, not the addon panel)
▼ GROUT
Grout Color: Grout color
Tiles Separation: Separation between tiles
Panels Separation: Separation between walls (walls are separated by angle)
Material: Tiles material (Only visible in the modifiers tab, not the addon panel)
▼ TILES PATTERN
Offset Rows: Offset every other row
X Offset Tiles: Offset tiles on local X axis
Y Offset Tiles: Offset tiles on local Y axis
Floor/Ceiling Alignment: This parameter switches the alignment of floor and ceiling to either X or Y axis
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