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Mirroring Decals

When using the Mirror modifier in Blender, decal textures can also end up mirrored, with inverted text.

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To correct this, use the Data Transfer section of the Mirror Modifier to mirror the decal's UV coordinates.

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To mirror the decal horizontally, enable Mirror U and set its value to 1.

To mirror the decal vertically, enable Mirror V and set its value to 1.