Wood Planks
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ COLOR & ROUGHNESS
Color 1: Wood color 1
Color 2: Wood color 2
Color Variation: Color variation per plank
Roughness: Wood roughness
▼ OFFSET TEXTURE
Offset X: Offsets the wood texture on the X axis
Offset Y: Offsets the wood texture on the Y axis
Offset Z: Offsets the wood texture on the Z axis
▼ KNOTS
Knots Scale: Knots texture scale
Knots Amount: Amount of knots
Knots Intensity: Knots visibility
Knots Aspect Ratio: knots aspect ratio
▼ RANDOM CENTER
Random Center Position: Randomizes the planks center position
▼ OTHERS
Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Bump multiplier
Aspect Ratio: Texture aspect ratio
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
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