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Wood Planks

wood_planks_01.jpgwood_planks_02.jpgwood_planks_03.jpgwood_planks_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ COLOR & ROUGHNESS

Color 1: Wood color 1
Color 2: Wood color 2
Color Variation: Color variation per plank
Roughness: Wood roughness

▼ OFFSET TEXTURE

Offset X: Offsets the wood texture on the X axis
Offset Y: Offsets the wood texture on the Y axis
Offset Z: Offsets the wood texture on the Z axis

▼ KNOTS

Knots Scale: Knots texture scale
Knots Amount: Amount of knots
Knots Intensity: Knots visibility
Knots Aspect Ratio: knots aspect ratio

▼ RANDOM CENTER

Random Center Position: Randomizes the planks center position

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Bump multiplier
Aspect Ratio: Texture aspect ratio
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


plank-woods
Render by Sanctus

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