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Textured Plaster

textured_plaster_01.jpgtextured_plaster_02.jpgtextured_plaster_03.jpgtextured_plaster_04.jpgtextured_plaster_05.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Color: Color of the textured plaster.
Roughness: Roughness of the textured plaster.
Scale: Overall material scale of the textured plaster.
Seed: Gives different results using the same parameters for the textured plaster.
Bump: Multiplier for the bump of the textured plaster.
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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