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Mosaic Checker Tiles

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Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Overall Scale: overall material scale
Bump/Displacement: Switch between bump and displacement
Seed: Gives different results using the same parameters

▼ TILES

Scale: Scale of the mosaic tiles
Roughness: Mosaic tiles roughness
Height: Height of the mosaic tiles (displacement)
Angle: Angle of the mosaic tiles

▼ PATTERN

Tiles per group: Number of tiles per group in the mosaic pattern
Color: Color of the mosaic pattern
Color Variation: Adds color variation to the mosaic pattern

▼ TEXTURED

Textured: Enables or disables the textured effect
Color 2: Secondary color for the textured effect
Texture Scale: Scale of the texture used in the effect
Texture Detail: Detail level of the texture
Texture Roughness: Roughness of the texture
Height: Height of the mosaic tiles (displacement)

▼ MORTAR

Thickness: Thickness of the mortar between the mosaic tiles
Color: Color of the mosaic pattern
Roughness: Mosaic tiles roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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