Tartan B Fabric
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ SURFACE
Color 1: The main color of the tartan pattern.
Color 2: The secondary color of the tartan pattern.
Color 3: The third color of the tartan pattern.
Color 4: The background color of the tartan pattern.
Roughness: Controls the roughness of the tartan fabric.
Fabric Shadow: Simulates ambient occlusion caused by fabric threads and knots.
Ambient Occlusion: Controls the amount of object-based ambient occlusion.
▼ PATTERN
Angle: Rotates the entire tartan pattern.
Scale: Scales the tartan pattern without affecting thread/knot size.
Frequency: Scales the diagonal stripe design within the pattern.
Thickness 1: Controls the thickness of the black lines in the pattern.
Thickness 2: Controls the thickness of the black lines in the pattern.
Thickness 3: Controls the thickness of the black lines in the pattern.
Separation: Controls the separation between the black lines in the pattern.
Blend: Controls the hardness/softness of the black lines' borders.
▼ LOOSE FIBERS
Fibers Color: Color of the loose fibers spread across the fabric.
Fibers Intensity: Controls the intensity/visibility of the loose fibers.
▼ OTHER
Overall Scale: Overall scale of the material
Seed: Seed to get different results
Bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery
Have your render featured here!
Do you want to be featured? Submit a render using this asset to our Discord



