Concrete Painted
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ COLOR
Tint Color: Tint for the concrete
Tint Factor: How much the tint affects the color
Brightness: Controls the brightness of the color
▼ PLANKS
Planks Width: Board Width
Planks Height: Board Height
Offset Planks: Offsets planks every other row.
Planks Tilt: Tilts the boards
Rounded Corners: Makes the board corners round
Mortar Size: Size of the mortar
Mortar Height: Height of the mortar print (displacement)
▼ DETAILS
Boards Prints: Board prints.
Boards Prints Size: Board prints texture scale.
Air Bubbles Scale: Air bubbles scale
Air Bubbles Amount: Air bubbles amount
Air Bubbles Mask: Covers parts of the bubbles to distribute them less evenly
Smooth Areas Size: Size of the smooth areas
Smooth Areas Cover: Covers parts of the smooth areas to distribute them less evenly
Smooth Areas Roughness: Roughness of the smooth areas
▼ DAMAGE
Damage Scale: Damage texture scale
Damage Height: How deep the damage goes (displacement)
Damage Thickness: Thickness of the cracks
Damage Mask: Covers parts of the damaged areas to distribute them less evenly
▼ PAINT
Painted Switch: Enables or disables the painted concrete look.
Paint Color: Paint Color
Paint Roughness: Paint Roughness
▼ OTHERS
Scale: overall material scale
seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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