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Changelog / Updates

Sanctus Viz v1.1.4 - 09/07/2026

  • Minor code clean up and refactor.

Sanctus Viz v1.1.3 - 09/07/2026

  • Viz assets in Sancus Library: Sanctus Viz can now become an expansion with a switch in the preferences. This option disables all the addon's tabs and lists all its assets directly in Sanctus Library, giving you the option to have all Sanctus assets on a single panel.

Sanctus Viz assets in Sanctus Library

Sanctus Viz v1.1.2 - 26/06/2026

  • Geometry Nodes Panel fix: Fixed the drawing of some of the Geometry Nodes Assets in the addon's N panel.
  • Blender 5.2 default value fix: Blender 5.2 was changing some of the default parameters for Geometry Nodes assets, resulting in assets not looking exactly as the thumbnail preview.
  • Starter Version Cleanup: Sanctus Viz Starter UI was improved, cleaned and updated.
  • Attribute parameter toggle: Fixed the custom attribute toggle button not showing on the N panel in blender 5.2

Sanctus Viz v1.1.1 - 19/06/2026

NEW FEATURES

  • Blender 5.2 Compatible: Sanctus Viz is now compatible with Blender 5.2

  • Extension Ready: You can now install Sanctus Viz as an expansion from Superhive Repo or Sanctus Extension Manager (For Gumroad Purchases)

  • Machinegun Mode: A new mode is available in ADD NEW and APPLY TO SURFACE GN Asset types. While placing, press M to enter Machinegun Mode and place copies of the asset on each left click.

  • Exposed Image Nodes: Materials using Image Texture Nodes now show them in the addon's N panel.

  • Exposed Curve Nodes: Curve Nodes are now directly accessible from the addon's N panel

-Exposed Complex Nodes: Material panel now shows nodes like Attribute Node, Color Attribute Node, UV Map Node, Tangent Nodeand others when you plug them to the main material group node. This removes the need to directly edit them in the shader editor, saving time and improving efficiency.

  • Parameter Descriptions: Optional hint icons are displayed in the addon N panel beside the parameters. If you mouse over them they will show you the parameter description. The feature can be toggled in the addon preferences INTERFACE>Show Parameter Description Icons

  • Improved GN Assets panel: Images Selection, Materials, collectionsand objects are now exposed directly in the viewport N panel, making it easier to access and removing the need to manually go to the modifiers tab to change them.

  • Added GN Modifier Control: Controls for the GN modifier added to the top of the parameters in the N panel. This will make it easier to remove or apply the current GN modifier / generator without having to go to the modifiers tab.

  • New GN Material easy edit: A new custom system to have easy access to materials used by GN Assets was implemented. You will now see a small Nodes Icon that you can toggle. While active, you can switch to the shader editor and the material will be there for you to edit. Before we had to manually remember the name and assign it to a dummy object to be able to edit it. Now we can just activate the button to "temporarily select it" edit it and then toggle the button back off to "unselect it".

  • Attribute Inputs exposed: The Geometry Nodes slots that can be switched to Attribute inputs are now directly exposed in the addon panel to avoid having to go to the modifier tab.

  • Append Dependencies: GN Assets that use dependencies like other objects (example the roof tiles generator uses a tile object) now have the option to add those dependencies to the current scene. The default behaviour appended the dependencies but they were not added to the scene, so they could be used by the Generator but you could not find them in the Outliner. Now if you know you want to modify any dependencies you can use this opcion to be able to see them. The dependency objects will be added to a Specific Collection to keep the Outliner tidy. You will see a Dependencies: Append to Scene checkbox in the Addon N Panel when this option is available.

CHANGES

Improvements

  • Add New GN Asset Type: Old system spawned the asset in the world origin New system let's you manually position it where you need. A menu with rotation and scale options will show up while placing it.
  • Draw GN Asset Types: A menu with instructions on how to exit draw mode is now shown.
  • Material Parameters UI: Improved parameters ui
  • Addon Loading Time: Improved Addon and Assets Loading time
  • Fast Favorites: Favorite toggle was improved from a 1 to 2 seconds delay to virtually instant.
  • Pillow Installation: Improved system and UI to install the now called Image Processor in the addon preferences. It now shows if it is active and has a button to Update it if necessary.
  • Material Icons: Icons are now rasterized in the Thumbnails instead of using Overlayed images to improve loading times.
  • Smart Decals Cleaning: Decals used to import all dependencies for every decal placed. Now they all share the same nodegroups to keep the blend file clean. Addon version is used to check if the decal tool is newer and in that case it will use the the new version instead.

Fixes

  • Warnings Messages: Cleared Warning messages that from the console when a My Favorites category was empty after removing the last asset.