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Marble Carrara

marble_carrara.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ COLOR

Color: Color of the marble.
Color Variation: Adds brightness variation to the marble color.

▼ SUBSURFACE

Subsurface Weight: Subsurface Weight
Subsurface Scale: Subsurface Scale

▼ ROUGHNESS

Roughness: Controls how much the light is scattered on the surface, making it look more matte or shiny.

▼ VEINS

Veins: Veins Intensity
Veins Texture: Veins texture

▼ OTHERS

Scale: Overall Scale
Seed: A seed for the random variations within the marble texture, changing the pattern.
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


marble-carrara
Render by Sanctus

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