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3D Shou Sugi Wood

3d_shou_sugi_wood_01.jpg3d_shou_sugi_wood_02.jpg3d_shou_sugi_wood_03.jpg3d_shou_sugi_wood_04.jpg3d_shou_sugi_wood_05.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: High
Can be baked: Yes (How to bake materials)

Parameters

▼ WOOD MATERIAL

Color Switch(1,2,3,4): Pick between 4 color palettes
Variation: Variation per ring
Roughness: Wood roughness

▼ BURNT TEXTURE

Burnt Ratio: Burn extension
Texture Scale: Burnt wood texture scale
Texture Bump: Burnt wood texture bump

▼ WOOD FINISH

Coat Weight: Coat Weight
Coat Roughness: Coat Roughness
Coat Tint: Coat Tint

▼ WOOD TEXTURE

Grain Direction (1=X, 2=Y, 3=Z): Alings the direction of the wood grain to the selected axis
Rings Scale: Scales the texture across grain (amount of rings)
Along Grain Scale: Scales the texture along grain
Offset: Offsets wood texture in local object axis
Rotation: Rotates wood texture in local object axis
Overall Scale: Overall wood texture scale

▼ WOOD KNOTS

Knots Amount: Amount of knots
Knots Coloring: How strong is the knot color
Knots Color: Knot color
Roughness: Wood roughness
Knots Deform: How much does the knot deform the wood texture
Knots Stretch: Scales the knot in the wood grain direction
Knots Scale: Overall knots scale
Knots Seed Offset: Seed specific for knots
Knots Bump: Knots bump multiplier

▼ WORN EDGES

Worn Edges: Worn edges mask strength (0 to deactivate)
Irregular: Makes the worn edges texture more irregular
Distance: Worn edge distance (needs to be adjusted depending on your object dimensions)
Roughness: Wood roughness
Color Alteration: How much the color gets altered in the worn edges

▼ DIRT

Dirty AO: Adds dirt in the occluded areas
Color1: Dirt Color 1
Color2: Dirt Color 2
Roughness: Wood roughness
Distance: Worn edge distance (needs to be adjusted depending on your object dimensions)
Blend: Dirt AO blend
Dust: Adds dust all over the material

▼ CRACKS

End Cracks Intensity: Adds cracks on the top and bottom ends of the object
Other Cracks Intensity: Adds cracks along the wood grain
Other Cracks Amount: Amount of "Other Cracks"
Cracks Darker: Controls how dark the cracks show

▼ OTHER

Normal Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)
Seed: Gives different results using the same parameters
Bump Multiplier: Overall bump multiplier


3d-simple-wood-rdr
Render by Sanctus

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