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Renishaw Woven

renishaw_woven_01.jpgrenishaw_woven_02.jpgrenishaw_woven_03.jpgrenishaw_woven_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ SURFACE

Color 1: Dark Color
Color 2: Light Color
Variation: Color variation per stitch
Ambient Occlusion: Add fake ambient shadows

▼ FIBERS

Fibers Color: Fibers color
Fibers Intensity: Fibers intensity

▼ TEXTURE

Overall Scale: Overall texture scale
Seed: Gives different results using the same parameters
Bands: Amount of bands (where the texture gets mirrored)

▼ OTHER

Displacement / Bump: Switch between Displacement and Bump methods (displacement will require adaptive subdivision) More about
Height: Displacement/Bump height
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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