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Herringbone A Tiles

herringbone_a_tiles_01.jpgherringbone_a_tiles_02.jpgherringbone_a_tiles_03.jpgherringbone_a_tiles_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Overall Scale: overall material scale
Bump/Displacement: Switches between bump or displacement.
Seed: Gives different results using the same parameters

▼ TILES

Scale: Tiles scale
Roughness: Tiles Roughness
Height: Tiles Height
Angle: Tiles Angle

▼ PATTERN

Pattern Ratio: Tiles scale ratio
Color 1: Wood color 1
Color Variation: Color variation per tile

▼ MORTAR

Adjust Coords: Adjust Mortar coordinates.
Thickness: Grout thickness
Color: Mortar color
Roughness: Tiles Roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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