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Concrete Bformed

concrete_bformed_01.jpgconcrete_bformed_02.jpgconcrete_bformed_03.jpgconcrete_bformed_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: High
Can be baked: Yes (How to bake materials)

Parameters

▼ COLOR

Tint Color: Tint for the concrete
Tint Factor: How much the tint affects the color
Brightness: Controls the brightness of the color

▼ PLANKS

Planks Height: Board Height
Planks Width: Board Width
Offset Planks: Offsets planks every other row.
Planks Tilt: Tilts the boards
Rounded Corners: Makes the board corners round
Mortar Size: Size of the mortar
Mortar Height: Height of the mortar print (displacement)

▼ DETAILS

Boards Prints: Board prints.
Boards Prints Size: Board prints texture scale.
Air Bubbles Scale: Air bubbles scale
Air Bubbles Amount: Air bubbles amount
Air Bubbles Mask: Covers parts of the bubbles to distribute them less evenly
Smooth Areas Size: Size of the smooth areas
Smooth Areas Cover: Covers parts of the smooth areas to distribute them less evenly
Smooth Areas Roughness: Roughness of the smooth areas

▼ DAMAGE

Damage Scale: Damage texture scale
Damage Height: How deep the damage goes (displacement)
Damage Thickness: Thickness of the cracks
Damage Mask: Covers parts of the damaged areas to distribute them less evenly

▼ OTHERS

Scale: overall material scale
seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


concrete-bformed-01
Render by Sanctus

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