Proximity Mask
Parameters
Distance: Mask distance
Blend: Mask blending
Mask Strength: Mask strength
Seed: Gives different results using the same parameters
▼ NOISE
Scale: Noise scale
Detail: Noise detail
Roughness: Noise roughness
Distortion: Noise distortion
Factor: Noise factor
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery
Have your render featured here!
Do you want to be featured? Submit a render using this asset to our Discord
