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Proximity Mask

proximity_mask.jpg

Parameters

Distance: Mask distance
Blend: Mask blending
Mask Strength: Mask strength
Seed: Gives different results using the same parameters

▼ NOISE

Scale: Noise scale
Detail: Noise detail
Roughness: Noise roughness
Distortion: Noise distortion
Factor: Noise factor
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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