Skip to content

About the Author

Sanctus - Santiago

Hi, I'm Santiago

Better known as Sanctus.

I'm an independent 3D artist and developer. Unlike large studios, Sanctus proucts aren't built by a corporate team, they are built entirely by me, fueled by a passion for procedural art and a deep love for the Blender community.


My Story

I started Sanctus as a solo project, a way to share the procedural materials I was creating for my own 3D work. What began as a small collection quickly grew into something much larger as the community embraced the tools and asked for more.

A few years later Sanctus products are used by over 80.000 artists and became some of the top rated Blender products in the market.

Today, Sanctus Ecosystem includes:

  • Sanctus Library — 1800+ procedural materials, generators, decals, and tools
  • Sanctus Viz — Lightweight drafting materials for concept development
  • Sanctus Bake — Streamlined texture baking
  • Sanctus Vault — Material organization and sharing
  • Sanctus Procedural Mapping — Advanced texture mapping
  • SL Expansions — Specialized packs like Liquid Works and Wood Works

Every single node, every material, every tool is handcrafted by me. There is no corporate team, no faceless development cycle — just years of dedication, constant optimization, and a genuine love for what I do.


When you purchase any Sanctus product, you aren't funding a corporation — you are directly supporting a solo creator dedicated to providing:

  • Years of continuous updates
  • Constant optimization and new features
  • Hands-on support via Discord
  • A genuine commitment to quality

Every single node is made with care. Thank you for making this journey possible!


— Made by Sanctus