About the Author
Hi, I'm Santiago
Better known as Sanctus.
I'm an independent 3D artist and developer. Unlike large studios, Sanctus proucts aren't built by a corporate team, they are built entirely by me, fueled by a passion for procedural art and a deep love for the Blender community.
My Story
I started Sanctus as a solo project, a way to share the procedural materials I was creating for my own 3D work. What began as a small collection quickly grew into something much larger as the community embraced the tools and asked for more.
A few years later Sanctus products are used by over 80.000 artists and became some of the top rated Blender products in the market.
Today, Sanctus Ecosystem includes:
- Sanctus Library — 1800+ procedural materials, generators, decals, and tools
- Sanctus Viz — Lightweight drafting materials for concept development
- Sanctus Bake — Streamlined texture baking
- Sanctus Vault — Material organization and sharing
- Sanctus Procedural Mapping — Advanced texture mapping
- SL Expansions — Specialized packs like Liquid Works and Wood Works
Every single node, every material, every tool is handcrafted by me. There is no corporate team, no faceless development cycle — just years of dedication, constant optimization, and a genuine love for what I do.
When you purchase any Sanctus product, you aren't funding a corporation — you are directly supporting a solo creator dedicated to providing:
- Years of continuous updates
- Constant optimization and new features
- Hands-on support via Discord
- A genuine commitment to quality
Every single node is made with care. Thank you for making this journey possible!
