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Mixing 2 Different Materials

The Sanctus Library includes a specialized node in the Shader category called Material Mixer. This node facilitates the baking of two procedural or PBR materials using a texture or procedural mask.

Important

Currently, the connections for this node must be made manually.

You can connect image texture nodes or any baking output from the library's procedural materials.

To incorporate a procedural material, first add it to your scene. Then, select the node group representing that material, copy it, and paste it into the material where you intend to create the mix.

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Here's a visual overview of the mixing process:

Kroki