Car Two Tone Glitter
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No
Parameters (Cycles)
▼ SURFACE
Paint Color: Main color
Two Tone Color: Two tone color
Two Tone Str: Two Tone intensity
▼ GLITTER
Texture Scale: Glitter texture scale
Glitter Intensity: Glitter intensity
Custom Color: Replaces glitter color
Glitter Color: Glitter color when replaced
▼ COAT
Color: Coat color
Roughness: Coat roughness
Factor: Coat factor
▼ OTHERS
Seed: Gives different results using the same parameters
Overall Scale: Overall Scale
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Parameters (Eevee)
▼ SURFACE
Paint Color: Main color
Two Tone Color: Two tone color
Two Tone Str: Two Tone intensity
▼ GLITTER
Texture Scale: Glitter texture scale
Glitter Intensity: Glitter intensity
Custom Color: Replaces glitter color
Glitter Color: Glitter color when replaced
▼ COAT
Color: Coat color
Roughness: Coat roughness
Factor: Coat factor
▼ OTHERS
Seed: Gives different results using the same parameters
Overall Scale: Overall Scale
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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