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Car Two Tone Glitter

car_two_tone_glitter_01.jpgcar_two_tone_glitter_02.jpgcar_two_tone_glitter_03.jpgcar_two_tone_glitter_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No

Parameters (Cycles)

▼ SURFACE

Paint Color: Main color
Two Tone Color: Two tone color
Two Tone Str: Two Tone intensity

▼ GLITTER

Texture Scale: Glitter texture scale
Glitter Intensity: Glitter intensity
Custom Color: Replaces glitter color
Glitter Color: Glitter color when replaced

▼ COAT

Color: Coat color
Roughness: Coat roughness
Factor: Coat factor

▼ OTHERS

Seed: Gives different results using the same parameters
Overall Scale: Overall Scale
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures

Parameters (Eevee)

▼ SURFACE

Paint Color: Main color
Two Tone Color: Two tone color
Two Tone Str: Two Tone intensity

▼ GLITTER

Texture Scale: Glitter texture scale
Glitter Intensity: Glitter intensity
Custom Color: Replaces glitter color
Glitter Color: Glitter color when replaced

▼ COAT

Color: Coat color
Roughness: Coat roughness
Factor: Coat factor

▼ OTHERS

Seed: Gives different results using the same parameters
Overall Scale: Overall Scale
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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