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Jean

jean_01.jpgjean_02.jpgjean_03.jpgjean_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ FABRIC

Color1: Color 1
Color2: Color 2
Roughness: Roughness

▼ FABRIC DETAILS

Color Variation: Adds color variations
Color Variation 2: Adds color variations
AO: Fake ambient shadows
Subsurface Scale: Controls the scale of subsurface scattering for the fabric material, affecting how light penetrates and diffuses through the jean fabric.
Thread: Thread color

▼ WEAR

Wear Scale: Wear Texture Scale
Wear Intensity: Wear intensity

▼ OTHERS

Scale: Overall Scale
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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