Skip to content

Aging Tiles

aging_tiles_01.jpgaging_tiles_02.jpgaging_tiles_03.jpgaging_tiles_04.jpgaging_tiles_05.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters (Cycles)

▼ TILES

Color: Main Color
Plain / Checkers: Switches between plain tiles and checkers tiles.
Color 2 (checkers): When Checkers pattern is active this is the alternative color
Color Variation: Makes each tile a bit different in color
Size X: Tile width (relative to the material scale)
Size Y: Tile height (relative to the material scale)
Rotation: Rotates tiles
Offset: Offsets every other row by a fraction of the tile width
Roughness: Tiles Roughness
Corners: Makes tiles corners round
Profile: Controls tiles profile
Tilted Tiles: Tilted tiles ratio (how many tiles are tilted)
Tilt Strength: How strong is the tilt on the affected tiles
Damaged Tiles: Adds damage on the tiles surface
Missing Pieces: Controls the amount of missing pieces on the tiles surface

▼ MORTAR

Mortar: Mortar thickness
Color: Main Color
Roughness: Tiles Roughness

▼ DIRT

Color: Main Color
Distance: Dirt distance
Strength: How strong is the tilt on the affected tiles

▼ GRIME

Moisture: Adds moisture to the mortar
Big Stains: Big stains intensity
Big Stains Color 1: Big Stains Color 1
Big Stains Color 2: Big Stains Color 2
Big Stains Seed: A specific seed for the big stains
Big Stains Roughness: Big Stains Roughness
Small Stains: Small stains intensity
Small Stains Seed: A seed for small stains distribution.
Small Stains Roughness: Small Stains Roughness
Roughness Variation / Tile: Variates the roughness per tile
Roughness Grunge: Adds grunge to the roughness

▼ OTHERS

Scale: overall material scale
Bump: Multiplier for the bump
Displacement: Multiplier for the displacement
Seed: A specific seed for the big stains
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures

Parameters (Eevee)

▼ TILES

Color: Main Color
Plain / Checkers: Switches between a plain tile layout and a checkers layout.
Color 2 (checkers): When Checkers pattern is active this is the alternative color
Color Variation: Makes each tile a bit different in color
Size X: Tile width (relative to the material scale)
Size Y: Tile height (relative to the material scale)
Rotation: Rotates tiles.
Offset: Offsets every other row by a fraction of the tile width
Roughness: Tiles Roughness
Corners: Makes tiles corners round
Profile: Controls tiles profile
Damaged Tiles: Adds damage on the tiles surface.
Missing Pieces: Controls the amount of missing tiles.

▼ MORTAR

Mortar: Mortar thickness
Color: Main Color
Roughness: Tiles Roughness

▼ DIRT

Color: Main Color
Distance: Dirt distance
Strength: Increases the intensity of dirt

▼ GRIME

Roughness Variation / Tile: Variates the roughness per tile
Roughness Grunge: Adds grunge to the roughness

▼ OTHERS

Scale: overall material scale
Bump: Multiplier for the bump.
Seed: Gives different results using the same parameters
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


aging-tiles
Render by Sanctus

agingtiles
Render by Sanctus

Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord