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Snow V2

snow_v2.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: Medium
Can be baked: No

Parameters

▼ BASIC

Color: Color
Roughness: Roughness

▼ SUBSURFACE

Subsurface Weight: Activates Subsurface Scattering
Subsurface Color: Subsurface Color (radius)
Subsurface Scale: Subsurface Scale in Meters (needs to be adapted to your scene/object scale)

▼ DIRT

Dirt Particles: Activates some dirt particles
Dirt Particles Scale: The scale of the particles

▼ SURFACE SHAPE

Surface Noise Size: The scale of the noise that adds a bit of irregularity to the shape of the object
Surface Noise Height: Surface Noise Scale
Micro Displacement Size: The scale of the noise used as a micro displacement to add detail in closeups
Micro Displacement Height: Micro Displacement Noise Scale

▼ OTHERS

Scale: Overall Scale
Seed: Gives different results using the same parameters
Displacement: Overall Displacement multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


snow4
Render by Sanctus

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