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Expanded Ps

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Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: No

Parameters

▼ COLOR

Tint: Color tint of the expanded polystyrene material.
AO: Procedural Ambient Occlusion control.

▼ CELLS

Cell Color Variation: Adds variation to the color of the cells.
Cell Roughness Variation: Adds variation to the roughness of the cells.
Roughness: Roughness of the expanded polystyrene

▼ SUBSURFACE

Weight: Amount of subsurface scattering.
Subsurface Radius: Subsurface Color.
Subsurface Scale: Scale factor of the subsurface scattering radius

▼ OTHERS

Bevel Radius: Documentation in progress...
Scale: Overall material scale
Bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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