Marble Guatemala Green
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ COLOR
Color1: Dark Color
Color2: Light Color
▼ ROUGHNESS
Roughness: Marble Roughness
▼ SUBSURFACE
Subsurface: Subsurface Weight
Subsurface Radius: Subsurface Scale
▼ OTHERS
Scale: Overall Scale
Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
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