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Rust Peeling

rust_peeling_01.jpgrust_peeling_02.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ METAL-

Color: Metal Color
Roughness: Mask noise roughness
Detail Scale: Metal Detail Scale
Seed: Gives different results using the same parameters
Bump: Dirt texture bump multiplier

▼ METAL VARIATION

Roughness Variation: Metal Roughness Variation
Hue: Hue variation
Saturation: Saturation variation
Value: Value variation

▼ RUST MASK

Distance: Mask distance
Strength: Mask Strength

▼ MASK NOISE

Scale: Mask noise scale
Detail: Mask noise detail
Roughness: Mask noise roughness
Distortion: Mask noise distortion
Seed: Gives different results using the same parameters

▼ RUST TEXTURE

Scale: Mask noise scale
Detail: Mask noise detail
Roughness: Mask noise roughness
Distortion: Mask noise distortion
Bump: Dirt texture bump multiplier
Seed: Gives different results using the same parameters

▼ RUST

Color1: Color 1
Color2: Color 2
Reoughness: Rust roughness

▼ OTHER

Overall Scale: Overall Scale multiplier
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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