Leatherette
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ LEATHER
Color 1: Color 1
Color 2: Color 2
Roughness: Roughness
Ambient Occlusion: Adds shadow to highlight the texture
▼ TEXTURE
Scale: Texture Sale
Profile: Texture Profile
▼ OTHERS
Scale: Texture Sale
Seed: Gives different results using the same parameters
Bump: Bump multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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