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Car Two Tone Metallic

car_two_tone_metallic_01.jpgcar_two_tone_metallic_02.jpgcar_two_tone_metallic_03.jpgcar_two_tone_metallic_04.jpgcar_two_tone_metallic_05.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ SURFACE

Paint Color: Main color
Paint Roughness: Paint roughness
Two Tone Color: Two tone color
Two Tone Str: Two tone intensity
Texture Scale: Paint texture scale

▼ COAT

Color: Coat color
Roughness: Coat roughness
Factor: Coat factor

▼ OTHERS

Seed: Gives different results using the same parameters
Overall Scale: Overall Scale
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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