Generic Wood
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ BASIC
Light Color: Wood Color 1
Dark Color: Wood Color 2
Roughness: Wood roughness
Texture Rotation: Texture rotation
Aspect Ratio: Texture aspect ratio
▼ KNOTS
Knots: Amount of knots
Knots Darker: Knots intensity
▼ DAMAGE
Damage: Adds damage to the wood surface
Damage Color: Color of the damaged wood areas
▼ CLEARCOAT
Clearcoat: Amount of clear coat applied to the wood
Coat Roughness: Coat roughness
Coat Tint: Coat color
▼ OTHERS
Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Bump multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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Render by Sanctus
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