Nacre
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ BASIC
Tint: Tint color
Metallic: Blends between a non-metallic and metallic material
Roughness: Roughness
Saturation: Saturation
Distortion: Distortion
Blend: Blend
▼ OTHERS
Scale: Overall pattern Scale
Seed: Gives different results using the same parameters
Bump: Bump multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
Have your render featured here!
Do you want to be featured? Submit a render using this asset to our Discord



