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Art Deco Relief Tiles

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Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Overall Scale: Overall Material Scale
Bump/Displacement: Switch Between Bump and Displacement methods
Seed: Gives different results using the same parameters

▼ TILES

Width: Width
Roughness: Roughness
Height: Height
Angle: Rotates the pattern

▼ PATTERN

Color: Color
Ambient Occlusion: Adds a bit of shadow around the brick
Color Variation: Controls color variation per brick
Relief Height: Controls the height of the relief pattern

▼ MORTAR

Adjust Coords: Adjusts the mortar coordinates.
Thickness: Mortar thickness
Color: Color
Roughness: Roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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