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Generic Perforated

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Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ SURFACE

Base Color: Color
Metallic: Metallic
Roughness: Roughness

▼ PERFORATION

Shape: Perforations Shape
Profile: Perforations profile
Rotation: Rotate texture
Transparent: Perforations alpha

▼ OTHERS

Scale: Overall Scale
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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