Changelog / Updates
v2.9 - January 25, 2024
Materials
New:
-Anisotropic Brushed Metal - Metals (4)
-Flagstone Floor - Buildings (4)
-Polyethylene Foam - Synthetics (4)
-Glitter PVC Fabric - Fabrics - (4)
-Terrazzo - Buildings - (11)
-Snow v2 - Water - (1)
-Snow Stylized - Stylized - (2)
-Glass v3 (Fast caustics dispersion) - Glass - (4)
-Coated Glitter - Synthetics - (4)
-Sequin Fabric - Fabrics - (4)
Updated/fixed:
Asphalt - Fixed baking outputs, color was not connected correctly
Halftonizer - Fixed metadata, it was "ONLY EEVEE" but it works in eevee and cycles
Surface - Fixed normal bake output (normal bake was not being converted to tangent space)
Reworked Scratches Texture in all smart materials (Smart Metal v2, Smart Metal v3, Smart Plastic) I may keep working on them since it looks a bit too much scratches by default
Rusty Metals - Reworked roughness and no longer needs adjusting the aspect ratio with parameters
Painted Metal - no longer needs adjusting the aspect ratio with parameters
GN Tools
New:
-Rug Generator - Furniture
-Moss Generator - Nature
-Present Generator - Others
-Snow Generator - Nature
-Weld Tool - Others
-Weld Me - Others
-Stained Glass - Others
-Wire reveal - Effects
-Led Failing - Lights (new nodegroups for Lights with nodes)
Shader Tools
New:
-Scratches v2 Texture - textures
-Color variator - utils
-SL Weld Marks - Complements
Compositor Tools:
-Pivot Contrast - Color Correction
Decal tool:
-Decal Baking auto margin is now 1px by default (looks like the best result option so far). You can always uncheck it and use a different margin.
Baking tool:
Mix nodes in blender 4.0 have hidden output sockets that showed in the options when baking. This was fixed and now you will only see the correct number of outputs when baking mix nodes.
Addon
NEW:
-New panel in the compositor editor starting with 1 tool
-You can now set the size of the assets thumbnails in the addon preferences.
-Search system UI was reworked and is now more compact and simple to use.