Marble
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ VEINS
Color: Color of the marble veins.
Range: Range of the marble veins.
▼ MARBLE
Color 1: Marble color 1.
Color 2: Marble color 2.
Roughness: Marble Roughness.
▼ TEXTURE
Scale: Overall material scale.
Seed: Gives different results using the same parameters.
Bump: Multiplier for the bump.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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