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Marble

marble_01.jpgmarble_02.jpgmarble_03.jpgmarble_04.jpgmarble_05.jpgmarble_06.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ VEINS

Color: Color of the marble veins.
Range: Range of the marble veins.

▼ MARBLE

Color 1: Marble color 1.
Color 2: Marble color 2.
Roughness: Marble Roughness.

▼ TEXTURE

Scale: Overall material scale.
Seed: Gives different results using the same parameters.
Bump: Multiplier for the bump.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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