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Can I use it with EEVEE/EEVEE Next?

When working with EEVEE/EEVEE Next, the recommended workflow involves using Cycles for material creation and baking, then using the resulting Image Texture Set with EEVEE as a regular PBR material.

Steps:

  1. Create or edit your materials in Cycles.
  2. Bake the material to generate texture maps. Baking Materials
  3. Use the baked texture maps to create a physically-based rendering (PBR) material compatible with EEVEE.
Kroki