Can I use it with EEVEE/EEVEE Next?
When working with EEVEE/EEVEE Next, the recommended workflow involves using Cycles for material creation and baking, then using the resulting Image Texture Set with EEVEE as a regular PBR material.
Steps:
- Create or edit your materials in Cycles.
- Bake the material to generate texture maps. Baking Materials
- Use the baked texture maps to create a physically-based rendering (PBR) material compatible with EEVEE.