Embroidery
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Thread Color: Canvas Thread Color
Ambient Occlusion: Adds fake ambient occlusion to the stitches
Subsurface Scale: Scale of Subsurface Scattering
Overall Scale: Overall Texture Scale
Thread scale: Canvas threads Scale
Number of Threads: Number of threads in the canvas
Knot Shadow: Adds shadow for the stitches
▼ IMAGE TEXTURE
Contrast: Stitches texture contrast
Saturation: Stitches texture saturation
Value: Stitches texture value
Location: Texture Location
Rotation: Texture Rotation
Scale: Scale of Subsurface Scattering
▼ VARIATION
Hue: Variation per stitch in Hue
Saturation: Stitches texture saturation
Value: Stitches texture value
Seed: Gives different results using the same parameters
▼ OTHER
Displacement: Displacement Multiplier
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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Render by Sanctus
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