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Sdf 3D Sphere

sdf_3d_sphere.jpg

Parameters

Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Center: Offsets the position of the SDF center
Radius: Sphere radius
Roundness: Expands the volume of the shape uniformly in all directions

▼ MASK

Inner Blend: Softens the edge of the shape inwards, ensuring the mask never exceeds the defined Size.

▼ OUTLINE

Width: Outline width
Inner Blend: Softens the edge of the shape inwards, ensuring the mask never exceeds the defined Size.


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