Sdf 3D Sphere
Parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Center: Offsets the position of the SDF center
Radius: Sphere radius
Roundness: Expands the volume of the shape uniformly in all directions
▼ MASK
Inner Blend: Softens the edge of the shape inwards, ensuring the mask never exceeds the defined Size.
▼ OUTLINE
Width: Outline width
Inner Blend: Softens the edge of the shape inwards, ensuring the mask never exceeds the defined Size.
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