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Micro Textured Plastic B

micro_textured_plastic_b_01.jpgmicro_textured_plastic_b_02.jpgmicro_textured_plastic_b_03.jpgmicro_textured_plastic_b_04.jpgmicro_textured_plastic_b_05.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Color: Documentation in progress...
Roughness: Documentation in progress...
Transmission: Documentation in progress...
Shadow: Documentation in progress...

▼ SURFACE DETAILS

Surface texture: Documentation in progress...
Texture Scale: Documentation in progress...
Bump: Documentation in progress...

▼ OTHERS

Seed: Documentation in progress...
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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