Micro Textured Plastic B
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ BASIC
Color: Documentation in progress...
Roughness: Documentation in progress...
Transmission: Documentation in progress...
Shadow: Documentation in progress...
▼ SURFACE DETAILS
Surface texture: Documentation in progress...
Texture Scale: Documentation in progress...
Bump: Documentation in progress...
▼ OTHERS
Seed: Documentation in progress...
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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