Opus Roman Tiles
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ TILES SURFACE
Color1: Main tiles color.
Color Variation: Makes each tile a bit different in color
Bump/Displacement: Amount of mixing between the A and B inputs
Height: Multiplier for the height
Roughness: Tiles roughness
Round Corners: Makes tile corners round
▼ MORTAR
Mortar: Mortar thickness
Mortar Color: Mortar color
▼ DETAILS
Dirt Color: Dirt Color
Dirt Factor: Increases the amount/intensity of dirt
Rustic: Adds details to make the tile look more rustic (small defects, bumps, roughness variations)
Damage Size: at 0 there will be no damage, increasing this value will gradually add larger damage to the tiles
▼ OTHERS
Scale: overall material scale
Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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