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Changelog / Updates

v2.6 - June 30, 2023

Materials

New:
Smart Metal v3 (non-painted metal) - Metals - (4)
Smart Plastic - Synthetics - (4)
Polyethylene - Synthetics - (4)
Carrara Marble - stones - (1)
Sci-Fi Fabric v1 - fabrics - (4)
Plx Sci-Fi Panel v3 - buildings - (4)
Plx Sci-Fi Fan - buildings (4)
CRT Monitor - effects - (1)
Sand - others - (2)

Updated/fixed:
-Calacatta Marble: Added Subsurface Radius control ✓
-Guatemala Green Marble: Added Subsurface Radius and Roughness control ✓
-Marquina Black Marble: Removed Subsurface control that was not ment to be there and was also not connected and not affecting the material at all. ✓

GN Tools

New:
-Cable on Surface 02 - Ropes and Cables - (1)
-Bookshelf - Furniture - (1)
-Brick Transform - Effects - (1)
-Voxelize - Effects - (1)
-Cloud it - Effects - (1) (experimental - Cycles)

Updated/fixed:
Cable on Surface - Improved endpoints alignment to surface normal ✓
Array on Path - Adapted to new Geometry Nodes, works on curves with multiple separate segments, tilt affects the instances ✓

Decal tool:
-Fixed an OpenGL issue with Mac version of Blender.
-Decals will not affect the Ambient Occlusion making them work correctly with Smart Materials.
-An early beta feature for baking decals was added on the Shader Editor panel of Sanctus Library

Baking Tool
-Baked images can now be added to the shader editor as image texture nodes by pressing a button, also a button to add all baked results at once was added.
-New switch to change from Output to Decal baking was added
-On the Decal baking module you can bake all the decals of the selected object to a single texture that you can later mix with the base material manually. (Beta version will still be improved)

Asset Browser
-Due to recent changes in Blender nodes, Asset Browser version will be only compatible with Blender v3.5+
The addon version will still keep materials compatible with 3.0+ and Geometry Node assets and Decals with 3.5+