Stone
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ BASIC
Tint Color: Allows you to adjust the overall color of the stone texture.
Brightness: Color Brightness
Roughness: Roughness
▼ MOLD
Mold Stength: Mold strength
Mold Distance: The distance of the mold from the stone surface.
Mold Color: Color of the mold.
▼ OTHERS
Bump: Bump Multiplier
Scale: Overall Scale
Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
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