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Neoprene

neoprene_01.jpgneoprene_02.jpgneoprene_03.jpgneoprene_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No

Parameters

▼ BASIC

Color: Neoprene Color

▼ SURFACE DETAIL

Wet: Dry/Wet control
Specular Tint Mix: Mixes the specular color (white) with the fabric color

▼ OTHERS

Scale: Overall texture scale
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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