Neoprene
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No
Parameters
▼ BASIC
Color: Neoprene Color
▼ SURFACE DETAIL
Wet: Dry/Wet control
Specular Tint Mix: Mixes the specular color (white) with the fabric color
▼ OTHERS
Scale: Overall texture scale
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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