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Rusty Metal Ao

rusty_metal_ao_01.jpgrusty_metal_ao_02.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ METAL-

Color: Metal Color
Roughness: Metal Roughness
Detail Scale: Texture Detail Scale

▼ METAL VARIATION

Roughness Variation: Adds roughness variation
Hue: Hue variation
Saturation: Saturation variation
Value: Value variation

▼ OTHER

Seed: Gives different results using the same parameters
Bump: Metal Bump multiplier
Overall Scale: Overall Scale multiplier
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures

▼ RUST MASK

Distance: Mask distance
Blend: Mask hardness
Only Local: The mask is based in ambient occlusion, this changes if it reacts to other close objects (like the floor) or not
Strength: Mask strength

▼ MASK NOISE

Scale: Texture Detail Scale
Detail: Mask noise detail
Roughness: Metal Roughness
Distortion: Mask noise distortion
Factor: how much the noise effect affects the mask

▼ RUST TEXTURE

Scale: Texture Detail Scale
Detail: Mask noise detail
Bump: Metal Bump multiplier
Seed: Gives different results using the same parameters

▼ RUST

Color1: Rust color 1
Color2: Rust color 2
Reoughness: Rust Roughness


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