Skip to content

Mosaic Tiles

mosaic_tiles_01.jpgmosaic_tiles_02.jpgmosaic_tiles_03.jpgmosaic_tiles_04.jpgmosaic_tiles_05.jpgmosaic_tiles_06.jpgmosaic_tiles_07.jpgmosaic_tiles_08.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ MOZAIC COLORS

1: Primary color for the mosaic tiles.
Factor 1: Color 1 probability
2: Secondary color for the mosaic tiles.
Factor 2: Color 2 probability
3: Tertiary color for the mosaic tiles.
Factor 3: Color 3 probability
4: Fourth color option for the mosaic tiles.
Factor 4: Color 4 probability
5: Fifth color option for the mosaic tiles.
Factor 5: Color 5 probability

▼ TILES

Pattern Angle: Rotates the mosaic tile pattern.
Tiles Height: Controls the height of the individual mosaic tiles.
Bump / Displacement: Switches between Bump and Displacement methods for the tiles height.

▼ TILES SURFACE

Roughness: Tiles surface roughness
Variation per tile: Variates the color of each mosaic tile.
Textured Color: Adds texture variation to the mosaic tile colors.
Textured Surface: Adds texture details to the mosaic tile surface height.

▼ MORTAR

Mortar: Mortar thickness.
Mortar Color: Mortar color.

▼ DETAILS

Dirt Color: Dirt Color.
Dirt Factor: Increases the amount/intensity of dirt.

▼ OTHERS

Scale: Controls the overall scale of the mosaic material.
Seed: Gives different results using the same parameters
Bump: Multiplier for the overall bump effect of the mosaic material.
Displacement: Multiplier for the overall displacement effect of the mosaic material.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord