Mosaic Tiles
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ MOZAIC COLORS
1: Primary color for the mosaic tiles.
Factor 1: Color 1 probability
2: Secondary color for the mosaic tiles.
Factor 2: Color 2 probability
3: Tertiary color for the mosaic tiles.
Factor 3: Color 3 probability
4: Fourth color option for the mosaic tiles.
Factor 4: Color 4 probability
5: Fifth color option for the mosaic tiles.
Factor 5: Color 5 probability
▼ TILES
Pattern Angle: Rotates the mosaic tile pattern.
Tiles Height: Controls the height of the individual mosaic tiles.
Bump / Displacement: Switches between Bump and Displacement methods for the tiles height.
▼ TILES SURFACE
Roughness: Tiles surface roughness
Variation per tile: Variates the color of each mosaic tile.
Textured Color: Adds texture variation to the mosaic tile colors.
Textured Surface: Adds texture details to the mosaic tile surface height.
▼ MORTAR
Mortar: Mortar thickness.
Mortar Color: Mortar color.
▼ DETAILS
Dirt Color: Dirt Color.
Dirt Factor: Increases the amount/intensity of dirt.
▼ OTHERS
Scale: Controls the overall scale of the mosaic material.
Seed: Gives different results using the same parameters
Bump: Multiplier for the overall bump effect of the mosaic material.
Displacement: Multiplier for the overall displacement effect of the mosaic material.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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