Baking Material Editor Materials
You can use Sanctus Bake Addon (provided with Sanctus Library) to bake outputs from any module within the Material Editor.
To designate the maps you wish to bake, right-click a module node group and select Select Sockets for Baking. Then, follow the instructions outlined in the baking process guide.
Once the baking process is complete, you can utilize the resulting textures either as a final material or as a foundation for further refinement using additional modules.

