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Digital Desintegration

digital_desintegration.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No

Parameters

▼ WIRES

Wires Range: How far the wires texture is visible
Wire Color: wires color
Wires Emission: wires emission strength

▼ FACES

Faces Range: How far the faces texture is visible
Face Color: faces color
Faces Emission: faces emission strength

▼ ANIMATE

Animate: Animates the transition
Extend: Extends the transition limits, so if you at Animate = 0 or 1 you still see a part of the effect you can use this to add more margin
Noise: Adds noise to the transition mask. 0 = A perfect line, 1 = Maximum distance between cells in the transition

▼ OTHERS

Scale: Texture Scale
Aspect Ratio: Texture aspect ratio. Since the effect uses generated coordinates to be able to drive the mask, you can use this to compensate for the aspect ratio of the target object
Rotation: Rotates the direction of the effect (for example if you want the effect bottom to top: Rotate Y axis 90º Top to bottom: Y axis -90º Right to Left: Z axis 180º and so on... )


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