Tech Grid
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ PATTERN
Pattern: Documentation in progress...
Dashed Line (Pattern 0): Documentation in progress...
Scale: Documentation in progress...
▼ BACKGROUND
BG Color: Documentation in progress...
BG Metallic: Documentation in progress...
BG Roughness: Documentation in progress...
▼ GRID
Grid Color: Documentation in progress...
Grid Metallic: Documentation in progress...
Grid Roughness: Documentation in progress...
Emission Strength: Documentation in progress...
▼ OTHERS
Bump: Documentation in progress...
UV/Position: Switch between UV and Position coordinate
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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