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Changelog / Updates

v3.3.1 - Sep 20, 2025

-Improved compatibility with Blender 4.5

-Fixed a few errors showing un in Blender 4.5

-A new mechanism to prevent slow viewport performance on incompatible render engine materials was implemented
materials that are incompatible with the current render engine will show a checkers texture - More info
incompatible-icon

-Materials and assets where migrated from the custom panels to the blender native panels

When I started grouping the parameters there were no PANELS in Blender UI yet.
So I had to manually create them. I did this by giving them a specific format "--NAME--" in the group nodes.
This allowed the addon panel to group parameters by topic that worked basically like the Panels work now.
The downside is that while this worked in the addon UI, the shader editor and material properties showed something different.
before:
old-panels

With the adaptation of all the assets, they show the same:
new-panels

-Fixed a compatibility issue with Linux and MacOS in blender 4.5

-Fixed an issue preventing expansions to be installed from pendrives or external drives in MacOS

-Improved Decal tool compatibility with Blender 4.5

-The addon now detects EEVEE engine correctly in Blender 5.0

-Fixed an issue making Sanctus Library Lite display an incorrect amount of available assets with expansions installed.

-Material icons showing render engine compatibility and processing times are now dynamic (before rasterized in the thumbnail).
This is a step preparing new thumbnails that will show the materials better than the current close up preview.