Object Wood
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ WOOD
Color 1: The first base color of the wood material.
Color 2: The second base color of the wood material
Color Variation: Controls the amount of color variation across the wood surface.
Roughness: Wood Roughness
▼ COATING
Coat Weight: Controls the strength or visibility of the clear coat effect on the wood.
Coat Roughness: Controls the roughness of the clear coat layer, affecting its shininess.
Coat Tint: The tint color applied to the clear coat layer.
▼ WOOD TEXTURE
Grain Direction (X,Y,Z 1,2,3): Determines the direction of the wood grain along the X, Y, or Z axis.
Across Grain Scale: Controls the scale of the texture across the grain direction.
Along Grain Scale: Controls the scale of the texture along the grain direction.
Randomize Center: Randomizes the center point of the wood grain texture.
Distortion: Adds distortion to the wood grain texture, making it less uniform.
Texture Contrast: Controls the contrast of the wood grain texture.
Offset: Offsets the wood grain texture in the X, Y, and Z axes.
Rotation: Rotates wood texture in local object axis
Overall Scale: overall material scale
▼ KNOTS
Amount: Controls the number of knots that appear in the wood.
Deform: Deforms the shape of the knots in the wood texture.
Seed Offset: Offsets the seed value for the knot generation, creating different knot patterns.
Knot Color Str: Controls the strength of the knot color.
Knots Mapping: Controls the mapping coordinates for the knots texture.
Scale: Knots scale
▼ OTHER
Bump: Bump multiplier
Seed: Gives different results using the same parameters
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